STP doesn't do much for Bone Crusher as it has static fTP, the maton doesn't WS at exactly 1k TP, and Companion's Roll or Inhibitors under OD cause severe diminishing returns. Even in this month's ambu I'm only using Mana Jammers 3+4 without Analyzer or Steam Jacket and the maton is doing fine, as mentioned before.Īs far as the STP/Atk/Acc goes that can be covered by buffs/debuffs. The extra DT from Taeon lets you drop those additonal defensive attachments for more offensive ones in most scenarios. And really, if something like this frog is safe without adding pet defense from body slot, there isn't much else that really should require a full on "Bruiser" build with DT in body slot. I'm making that call entirely based on offensive performance in this case, as I'm totally fine on defense from other slots/attachments. Xiu C is obviously still the best for a Sharpshot.ĥ/5 Taeon? I can see the argument for 4/5 Taeon, but what about Pitre Tobe +3? I usually go for that in body slot, hard to imagine that DA+5 outweighs the massive Relic advantages of STP+15/Atk+60/Acc+25 over perfect Taeon. This also explains why Xiucoatl hasn't been necessary to actually beat VD ambu reliably.Įdit 2: Xiucoatl C still beats Sakpata's by a decent chunk, but it's close enough that not having Xiucoatl C isn't make-or-break if you're using a Bruiser maton. Rather disappointing and might mean Sakpata's Fists could potentially rival it for VE body. 2 pieces of perfectly augmented Taeon are also equal in terms of Accuracy, although the former has -2% more DT.Įdit: Seems like Xiucoatl's damage bonus is actully just like player WSD as well and only affects the first hit of Bone Crusher. Given that DA procs increase TP speed, improve white damage and add about ~7k-8k to a Bone Crusher I'd say 5/5 Taeon is still the best option for a bruiser maton setup. Mpaca's WSD seems to work exactly like player WSD as it only added about 1k~ damage to a 37k~ Bone Crusher. I actually have to retract my earlier statement. Meaning it works for whole WS probably, not just first hit. Fingers crossed.Wsd 10% for automaton is probably not the same as WSD for players. I haven't tried it since today's patch though. Double ice, double light, doesn't matter for him, he just likes to watch. He has used dia para stone and cure before, but only ever to start a fight. but if i start the fight (even tried /pup) and just hold the mob, my stormwalker frame just stands out of range like a dingus doing nothing. I was a long time pup main so it's a lot of muscle memory, plus how well do you really remember the early parts of a job. Yeah I'm just not sure why mine isn't behaving that way. note the ones with a yellow triangle are what we arent getting or do not yet have but I hope we get since that actually helped the job greatly and it wasnt so hot upon release. And here is a list (I think based on what I have seen so far confirms this) of the spells we should get with along with what heads and bodies and what skill and player level. Skill ups were working nicely for me with /pup, went much faster it seemed. Mana booster shortens the global delay for sure unsure if booster only effects the universal delay or both and the amount seems to vary based on a few patches and which one was chosen here. Yeah so as someone already said there is an internal Global CD for just all spells, but then there is a spell school CD also. OK I'll keep trying, might be an issue of my puppet not having enough spells yet, only 25 magic skill right now so I'm working on skilling that up. ![]() Good thing is though they will stilll cure you even if they dont cast on the mob. I havent had the issue yet with the Auto not starting the fight with a cast even when i voke first, the casting thing seems to be as long as there is an active effect from the auto on the enemy it wont cast on the enemy again? Bc I have seen it do stone, then 20ish seconds later para. If spell casting is ready and I voke first, then deploy, no spells. I've tried all maneuvers on Harley and SW frame. It will open with a spell if no other action has been taken / yellow mobs, but won't cast mid fight (even a minute into the fight). ![]() For me, the automaton won't cast on currently engaged enemies.
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