![]() Perhaps best to save any more expansive new game design/balancing/progression systems for a Killing Floor 3, if that's in the cards for Tripwire Interactive. KF2 is pretty much in 'maintenance mode' now, with facile seasonal updates using community content, bug fixes, and 'official' DLC items to sell for a trickle of game revenue. Who am I kidding: KF2 will not receive another progression path, nor level cap increase (with tweaked post-HoE 'official' new difficulty), nor new modifiers to earn for perk trees, etc. I believe one's game profile/save does track accumulated XP in the background (even if you haven't reset via Prestige), so perhaps a new progress system could use that data as a basis. Especially if that path does actually award some minor gameplay advantages.Ī purely cosmetic grind/stepping stone pre-req needed to access a new advancement system that affects gameplay - that would be lame. I do hope if TWI/Saber ever decide to jury-rig another post-25 grind mechanism into KF2 that they DO NOT use the current Prestige as a pre-requisite for this new grind path. ![]() Without that excuse I probably would have continued not to give a damn. Not terribly interested in cosmetics or dressed-up perk icons, and the idea of re-grinding on lower difficulty sounded awfully boring and pointless.Įventually I did max Prestige a couple perks, mainly due to leveling up a friend new to the game. Today we look at ALL the prestige skins in Killing Floor 2. So when Prestige did get inserted in KF2, and with absolutely zero gameplay ramifications to pursue, I really couldn't be bothered. These are perks that - without exaggerating - would've likely accumulated enough XP to hit 25 dozens of times before Prestige was even added to the game. I still have a few 25 perks I haven't bothered to Prestige, several years later.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |